Profile PictureCiprian Stanciu
$29.99

Unreal To Godot Exporter

7 ratings
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Unreal To Godot Exporter

$29.99
7 ratings

The Unreal to Godot Exporter is a powerful tool that can help you save time and effort when converting your Unreal Engine projects to Godot.

It is an unreal plugin that will export complete Unreal levels to Godot. That means static meshes, actor placement, decals, spline meshes, skinned meshes with animation asset on them, terrain (need to first use ConvertLandscapesToStaticMeshes), materials with VisualShaders or StandardMaterial, textures, lights, foliage.

Supported Unreal Versions :

- 5.1-5.4

Supported Godot versions :

4.2+

Supported Unreal Platforms : Windows

What doesn't get exported :

  • cloth
  • particle emitters
  • wind modifiers
  • subsurface scattering
  • tessellation
  • RuntimeVirtualTextures
  • Grass feature
  • Clouds feature


Known issues :

- in certain situations Godot may crash on first opening the exported project. Causes :

- VRAM, some scenes can consume a lot of ram because Godot doesn't support texture streaming. In my testing I encountered scenes that consumed over 30GB of VRAM

- infinite loop visual shader nodes. If the nodes in a visual shader has loops, it will deadlock/crash Godot. Unreal actually allows certain nodes to loop.

- crashes in vulkan code : not sure why it happens but upon reopening the project and finishing all imports, it's possible that the project can be opened

- Switch expressions that take TextureObjectParameters are impossible in Godot (may create a workaround in the future)

- pivot painter shaders don't compile due to custom HLSL code (may be fixed in the future)

- not all material expressions are implemented so upon an export you may get a report of what nodes aren't implemented. You can send these to me so I can prioritize their implementation.

- light intensities will not match exactly


Frequently Asked Questions

Installation Tutorial
SkeletalMesh + Animations Tutorial

In case you're wondering about the legality of transferring assets from Unreal, the Unreal Engine FAQ says

"In fact, you can use assets created and/or modified in Unreal Engine in other video game engines without incurring any royalty obligation, provided that those assets don’t use or rely on Unreal Engine code and are not UE-Only Content provided by Epic"

If you encounter any problem, don't hesitate to contact me at relativegames7@gmail.com !

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